Tuesday, May 7, 2013
Movie 'Oblivion' sets out a great premise
Today I went to the cinema to watch 'Oblivion'. The science fiction movie stars Tom Cruise and Morgan Freeman, among others, and has been generating some interesting reviews for a Sci-fi feature.
It was a day off from work, so I had the luxury of settling in to watch an afternoon matinee. There was just me and about four other people in the 162-seat cinema. That wasn't a problem as I actually prefer to have a quiet space to soak up a movie and really get involved in what is on the screen, rather than be distracted by chattering or noise.
'Oblivion' is a well-made science fiction, beautifully filmed with breathtaking scenes and high production standards. The acting of the main characters, of which there were four, was also of a high standard. But best of all was the quirky story and its twists and turns. The premise set up during the first hour was thought-provoking and engrossing. For that first hour alone I give this film the thumbs up. The second part of the movie varied in enjoyment level due to the pacing going a little astray and the story descending into somewhat predictable territory. However, there was enough interest to carry 'Oblivion' through to the finale.
The movie drew inspiration from other Sci-fi classics, with elements of 'The Planet of the Apes', 'Star Wars', 'Blade Runner', 'Wall-E' and even 'Buck Rogers' (the 70s remake) evident. On the plus side, the fact that it was an all-new story as opposed to a long-running franchise, such as 'Star Trek' or one of the many super hero films being made these days, separates 'Oblivion' from the rest of the pack. The slow set-up of the premise and the revealing of the initial plot twists in the film's first half was skillfully done.
There is a point in the movie where 'Oblivion' could have capitalised on its intriguing foundations and headed into even deeper territory of the mind and the human condition, and that is what I would have loved to have seen. In the end it takes a more traditional route to a climax that felt somewhat hurried.
'Oblivion' is not a bad movie. It has plenty of haunting imagery and thought-provoking ideas to satisfy, and it may well be the best Sci-fi outing of this year.
But it is the latest in a string of big budget movies that I feel could have been true classics if they had either pulled back when they hit a natural high point, or continued pushing their more quirky story-telling path. 'Super 8' and 'Django Unchained' are two striking examples that built up superb first halves only to wrap up in predictable "Hollywood expects" fashion.
'Oblivion' trails off in a similar way, although not badly enough to undo its stunning first hour of story-telling. The focus on a handful of key characters, and the human story that links them, is given major screen time - refreshingly, as often a film of this genre can overshadow such character-play with special effects. If the invention of the film's opening half had continued as strongly to the end, then 'Oblivion' would have been a true classic.
For me, seeing this film teaches the importance of having a structured roadmap for a story that carries its intrigue and surprises all the way to the end, rather than end up rushing something and ending up with a rather predictable finale.
As it is, 'Oblivion' is a great Sci-fi outing, visually gripping, well acted and with a novel premise. Worth seeing? Yes, especially on a big screen.
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